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Showing posts with label Action. Show all posts
Showing posts with label Action. Show all posts

Wednesday, July 4, 2012

Two Worlds


 My Rating: 7/10
Gamespot User Rating: 6.9/10
This game has some very mixed reviews, some people claiming it's one of the best RPGs ever, some people claiming it's complete and utter garbage. Well, both are true, it all depends on what you're looking for in a game.
Lets start with the bad points. The cutscenes (there aren't very many) aren't that great. The voice acting is complete garbage and includes the protagonist singing the most off key version of "it's raining, it's pouring the old man is snorting". Some of the models for the people have shoulders so broad that they look completely unnatural (this coming from a guy with broad shoulders). The main story line isn't that good at all, most twists and turns you see coming miles away. Nothing positive ever happens in this game, ever, even down to the protagonist's banter, he's always bitching about something. Almost no quests have a happy ending, or even the possibility of one (which, in some ways can also be a positive point.) and finally the name has absolutely no relevance to the game that I can figure out.
Now for a more detailed look at the strong points of the game, the reason this game is worth recommending.
***CAUTION, SPOILERS AHEAD!***
 If you are sick of quests always having a happy ending or enjoy other people's tourment you will love the side quests. Almost no quests have a happy ending, a good example being: I started a quest chain with a necromancer, the last quest you have to get an item for him. You go back, and a stranger asks you for the item, depending on your answer he either decides he wants to kill you or he tells you the Necromancer was imprisoned and you get no quest reward at all. Another example: You have to go to an outpost that was attacked to find someones brother and see if he's okay, the survivor you find is not his brother and you have to break the news that his brother is dead. One final example: Some people moved out of the starting town to found a new town, they haven't heard from them for a while so you go check it out, the entire town was slaughtered by snow orcs.
***SPOILER ZONE ENDS HERE***
The graphics are quite decent, nothing fancy, but the best thing I have to say about the graphics is that they work beautifully with Nvidia 3D, I'm not normally a 3D gamer, but I couldn't play Two Worlds while it wasn't in 3D it works that well. Render distance is awesome in this game, which might be one of the reasons it's so good in 3D.
 The world is very large, has quite a good population of enemies and has tons of side quests, caves and small villages as well as a few major cities. There are a few different environments in the game such as a glacial winter area, a wooded area, a jungle area and more, adding much needed diversity to the terrain. Two Worlds is an open world game, just like an Elder Scrolls game, you can go anywhere on the map you want if the terrain allows it except for this one city in the far north which is completely inaccessable ever. There is even a nice teleporter system to act as a fast travel and (after finishing a quest in the same quest chain that unlocks the teleporters) you get an item which is essentially a personal portable teleporter, you place it, teleport out, teleport back and pick it up again.
The character development system is decent but isn't for everyone. When you go up a level you get attribute points and skill points to put into any skills you have unlocked. Eventually it is possible to have them all unlocked at max points.
There is a great variety of spells, all of which have modifiers to make them more powerful. Spells, like items are stackable, so you can get a level 200 poison bolt if you kill a lot of necromancers. The problem with poison spells in this game is they do absolutely no initial damage and take forever to actually get your target down in health as it doesn't seem to stack other than how much total damage will be dealt.
Equipment upgrading is a little bit overpowered. To upgrade an item, all you need is one of the same item, drag one onto the other and you willl get a higher level of the same item with better stats. The downside to this is you end up having equipment that's very dated (and there is a good amount of equipment in the game) but what's available isn't as good unless it's upgraded multiple times. Adding elemental damage is also overpowered, you get these stones (which are fairly common) and drag them onto the item to give it the damage type of the stone, with no end to the amount of times you can add damage, the only restriction being that each item can only have one elemental damage type. Still, it gets to the point of where you're just killing everything no problem. 
The game also has alchemy, you can make potions or traps. Two Worlds also lets you create permanent effect potions to get permanent stat boosts making you even more overpowered.
I don't really know whether this is good or bad, it all depends on what you're looking for but enemies do not respawn or scale to level. Despite this fact there were more than enough enemies in the game world to keep me satisfied.
First time I tried to play this game I really couldn't get into it. Played it again and loved it, I've beaten the game twice. I would recommend it if you can get past the flaws.
 

Sunday, June 3, 2012

Torchlight 2 - my opinion from the beta

 My rating: 10/10

Torchlight 2 is looking to be a beautiful game when it comes out. At only 19.99 with a free copy of Torchlight 1 when you pre-order, I honestly recommend pre-ordering this game on Steam.

I only played by myself, and I only tested the berserker, but I can tell you, this game has that addictive quality that kept me playing Diablo 2 for hours on end.

Unlike Diablo 3, each class is mana based. Personally I've never had a problem with this as most skills are more like spell-like abilities anyways. To make each class unique there is a different bar, with the berserker it's a rage bar. As you attack you accumulate rage, if you spend a while without attacking, the bar slowly runs out. When the bar is full you go into a berserker rage, you crit more often, you hit for more, and you generally plow through a large group like nothing. With the engineer, you build up charges, there are powerful skills you learn in which you need to expend charges to use. Haven't really touched the other two characters, my beta stopped working for some reason so I can't post on them and as I completed the beta with one character I don't really feel like teasing myself not being able to make it further ;)

One thing I like over the first Torchlight (and Fate for that matter) is there is more customization with your characters, and your pets. Each class can be either male or female, you can do a little bit of minor customization with their face and skin tone. You have a selection of about 8 or 10 pets (up from two in Torchlight and Fate), each one you can change the color of.

Multiplayer in Torchlight 2 I haven't touched but I looked at and it looks pretty good, standard but good. Maximum of 6 players, option to password a game, and what I found really great a friends only option, so you don't have to dick around with passwords if you want a friends only game (I have no friends and I played in a friends only game essentially making it single player). 

Skill trees seem to work a bit differently than other games, I'm not sure if it's just because of the beta or if it's going to be like this in the full game. It looks like every skill has a maximum of 15 points you can put into them. The skill trees are also level based over point based. What this means is that if you want a skill somewhere in the middle, but you hate the rest of the tree, you don't need to put into the rest of the tree, you just need to grab that skill. Like I said it may not be like this in the full game, but if it is, it would cut down on those "OMG YOUR CHARACTER IS NOT THE EXACT SAME AS EVERYONE ELSE, YOU SUCK" nazis that ruin RPGs for everyone since there is a lot more customization.

On top of your skills and your bars, you pick up spell scrolls as you go along, which you can teach yourself, or teach to your pet.

Pets work pretty much the same as in Torchlight 1. They fight with you, can transform into more powerful forms via fish, they have an inventory and can return to town and sell shit for you. Instead of being able to teach your pet only two spells, you can teach it four like you can yourself. Your pet can also return to town not only to SELL stuff but you can get it to BUY stuff for you too by giving it a shopping list and some gold. In the first one you could equip your pet with an amulet and two rings, in the second, you equip it with a collar and two tags, which I found to be a bit better attention to detail.

Identifying items is a lot easier in Torchlight 2 than in any other game I've come across. Most items will already be identified when you pick them up but for the few that aren't instead of finding the scroll, right clicking on that, then clicking on the item, all you have to do is right click on the item you want to identify (as long as you have a scroll). SMART! Why didn't all games do this from the start? I mean really, it's pretty basic.

One thing I love about Torchlight 2 is the world. Most RPGs you get your main quests and your side quests in town then you go do them. Not Torchlight 2. Sure, you get your main quests in town, but side quests are all over the place and range from simply rescuing people from bandits to delving into old crypts in search of certain relics to taking revenge on some dead pirates for a ghost. The world feels alive, people are out there, not all huddled in the towns.

For a cartoony game they put a lot of attention to detail, little things like skeletons reaching out at you from cages, skeleton generals being impaled on walls by a greatsword, ripping the sword out and attacking you with it. Monsters coming down from the ceiling or up from the floors, breaking through the walls, etc. About as much detail as you'd expect from Diablo 3.

There are also quite a bit of cool features in Torchlight 2. You can come across chests that are, for a lack of a better word, haunted. To open these chests you need to first defeat the ghosts guarding it. I came across an altar that was similar, you needed to fight waves of increasingly harder undead in order to get the loot from it. There was an area that was riddled with bear traps. There are chests for which you need to get a key. Unlike Diablo 2 it isn't one key fits all, you have to kill a monster which drops the key for the chest. And much more that I can't even think of right now.

I honestly cannot stress how much fun I had with Torchlight 2 from the beta. As soon as I had money I ran out and pre-purchased it, if you love action RPGs I suggest you do the same, on Steam you'll get a free copy of the first one, which if you already own it is giftable. At 19.99 if you can't quite afford Diablo 3 Torchlight 2 will make up for it until Diablo 3 is a bit cheaper.

And now, screenshots!


Saturday, May 26, 2012

Fortix


My Rating: 8.5/10
Desura Community Rating: 8.2/10
I would like to start off by saying this game is highly underappreciated. For $0.99 you get MORE than what you pay for.
Fortix is a very simple arcade type game, your little knight dude starts on the outside of the map which is tinted...your goal is to capture the tinted areas for points. To finish the level you must capture the fortresses which is easier said than done.
When you travel into the tinted area, you are succeptable to attack by dragons and cannons. It is simple in concept to get rid of your enemies, capture a dragon inside a tinted area and he's gone, capture a trigger to set off a catapult to destroy the towers. But these things are easier said than done.
This game lets you control it via the mouse or keyboard and let me tell you right now, play with the keyboard or you are shooting yourself in the foot, it's so much easier to control with the keyboard. 
If dragons and catapults were not enough to contend with, don't worry, each level has a time limit urging you to work fast, but fear not as you have powerups on your side (what's an arcade game without power ups, eh?) Stop the dragons, point boosts, stop the cannons.
Honestly it's a simple game, there's not a lot to say, it does not feature multiplayer, but the most fun I had in the game was doing a hotseat multiplayer with my friend, we'd just take turns. A great, fun game and everyone should have it on either Desura or Steam.

Sunday, April 29, 2012

The Elder Scrolls III: Morrowind

My Rating: 10/10
Gamespot Community Rating: 9/10

The first Elder Scrolls game that I played and it will always hold a special place in my heart.

How to try and approach a game that I have spent countless hundreds of hours playing...In my mind and in my heart Morrowind is truly a masterpiece. It's predecessors, Arena and Daggerfall may have been larger, but Morrowind was the first highly detailed Elder Scrolls game. Despite it's smaller size, you can still spend at least a hundred hours without touching the main story line.

I've always loved the character creation in Morrowind, Daggerfall's was too complex, Oblivion's was good but simplified, and Skyrim's was pretty much non-existant. Morrowind's was great, like in Daggerfall they give you the option of picking from a list, answering questions to let your answers choose your class, or create a custom class. There are quite a few classes to choose from, but I've always made a custom class. You choose two major attributes which get a bonus, you tag a specialization (stealth, combat or magic) the skills in the selected category get a bonus, and you choose your skills.  You get a set number of primary skills, a set number of secondary skills (both recieve bonuses) and the rest are tagged as miscellaneous skills. Choosing a specialization and two attributes to get a bonus should be left to last as you decide which skills you want to use as I was always all over the place (but the game doesn't penalize you for being a jack of all trades). You also choose a birthsign (which is similar to the guardian stones in Skyrim except you can't change it) which gives you a bonus either in the form of a constant buff or it will give you abilities. And, obviously, before you choose all that, you choose a race, which is where you NEED to start thinking about your character because they tell you exactly what skills each race gets a bonus to, unlike Skyrim which pretty much just says "Kahjiit make good thieves".

This game gives you a wide variety of choice, once you leave the character generation the game will never push you in a direction, not even in the slightest. In fact, if you're not paying attention during the character creation and you don't ask the last NPC in there certain questions it is possible to not even start the main quest (though you could always go back and start it at any time). One of the most beautiful thing about Morrowind is it's openness, explore the vast world, delve into dungeons, join the assassin's guild and get contracts to legally murder people, do quests, B&E places, the choice is yours.

Quests range from simple and mundane quests such as clearing out a storage room of rats (what, not a basement for once!?) or convincing a guy to give back a pair of stolen pants to really long and involving like doing a pilgrimage to several different sites in order to join the temple or delving deep into dwarven ruins to fine a puzzle box only to go back and unlock a door and delve deeper into the ruins. While most of the Morrowind quests aren't really THAT unique, there is quite a variety between them, enough so to keep most people interested for quite a while. The expansions also add great quests chains, in Bloodmoon you get to join a faction previously in the game, but unjoinable, and you get to help them build an effin town which you get to make choices on how it's built! There's also a quest chain where you get to choose whether or not you want to be a werewolf!

There is more than enough items to provide for variety, more weapon and armor types than in Oblivion or Skyrim, they even have medium armor and spears in Morrowind, how cool is that!? It was probably taken out in later games because I always went medium, ebony and daedric were just too damn heavy! Enchanting items was a bit stupid in Morrowind, for enchanting you had all your known spell effects available. You had to go to an enchanter, choose effects that you personally know, and go off your own skill level for making the item. Why then, was there a need for an enchanter?

Spells were a great thing in this game, there was a decent variety and not only that you could make your own spells! Go to an NPC that offers spellmaking (this one makes a bit more sense than enchanting) and choose effects, whether it's a touch or ranged spell, if it's ranged you get to choose area of effect, choose magnitude (damage, or level effected, etc) and duration (if applicable) and it tells you the gold cost and the mana cost. The major flaw with this is a fundamental flaw in Morrowind's leveling system. You can make a spell that is too crappy to even use and it will raise your skills, essentially letting you train your skills without having to spend gold, and without a trainers max skill level cap.


Navigation in this game was one of the major flaws in my opinion, there were no waypoints on the map, the questgiver told you to go to such and such location, or to head in a direction such as north, you'd have to wander around trying to find the place you need to go. There also was no fast travel, need to go back to town to sell off your shit? Walk there bitch! No mounts either made that a royal pain (though you could fortify your carrying weight). In some ways the lack of fast travel really made me appreciate the world though, I got out, and I saw it, it's like the difference between going for a walk or going for a drive, if you go for a walk you take in a lot more of your surroundings. Don't get me wrong though, the game wasn't so bad to navigate, the game had a taxi service, only each town only had a limited amount of choices so sometimes it was like riding a bus, you needed to hop from town to town to get to one place. Also all the roads (not little paths, just roads) had numerous signs telling you which way to go to get to towns further down on the road.

Here are a couple screenshots:





There is too much to say about Morrowind, but I think I've touched base on the game enough already. If there is not enough to interest you in the base game there are a TON of mods available out there, and I would like to tell you about two really ambitious ones. First one being the overhaul mod
http://morrowindoverhaul.rpgitalia.net/
to sum this one up, it brings the graphics up to modern standards and changes the sounds (I personally prefer the original sounds) there are a TON of options with the installer to change settings and keep vanilla sounds. One mention is that with the better bodies mod that it includes there is a nude version and an underwear version, keep that in mind if you don't want your kids seeing nudity.
Here's a video on the overhaul mod's graphics: http://www.youtube.com/watch?v=2r6hilB6Dlc

The other great mod is Tamriel Rebuilt
http://tamriel-rebuilt.org/
Basically to sum this one up, Morrowind is a large province, look up a map of Tamriel. The problem is Morrowind only takes place on Vvardefell, a very large island, and the expansion, Bloodmoon takes place on a smaller (but in no case actually small) island. Tamriel Rebuilt aims to re-create the entire province of Morrowind in six parts, they are still working on it, part one is complete, part two is available and progress on the other four parts is coming along. I could not get both mods to work together, but they are supposed to be compatible.

Monday, April 16, 2012

The Ball


My Rating: 6.5/10
Gamespot User Rating: 6.5/10
The Ball is another good first person puzzle game. The main reason my rating is low is because of the cost of the game. The game is basically just a standalone version of a UT3 mod Desura.com
Whenever you hear "first person puzzle game" you probably think Portal, most other first person games that include puzzles more fall under action because puzzles are a side thing. The Ball is another good first person puzzle game that should not be overlooked.
The mechanics to this game are simple, you walk around, you can jump and swim, and you can push and pull the ball. I can't quite remember the story or how you get the ball as I've just been playing this game a little bit from time to time.
For all puzzles in the game you will need the ball (mostly to push buttons for you). There are parts where you need to leave the ball behind and go solve a puzzle to come back and carry on, those parts I have never felt so helpless in a first person game. Here I am, trapped in ancient ruins, my only defense (or companion for that matter) is a giant ball bigger than me and it can't come with me :\.
The ball is also your only defense against enemies (yes, there are enemies in this puzzle game) you can push it to roll them over or wait until they get close and run them over.
All in all a solid game, built on the Unreal Engine 3, but the 19.99 price tag is probably what will kill this game for most people, 9.99 to no more than 14.99 this game would be worth it but a whole 20 bucks? Watch for sales ;)

Bullet Train

My Rating: 7/10
Desura Community: 7.3/10

Bullet Train is a fast pace first person shooter about defending a train full of cargo from creatures in the harsh desert.

A fair warning about this game: It was designed to run on a specific computer. It has quite a bit of compatibility problems, one fix I found for this is to mess around with compatability settings. I believe it was either Run in 640 x 480 resolution or Disable display scaling at high DPI settings that made it work for me.

The mechanics of this game are simple. You are defending a train of cargo, the train layout you choose will determine difficulty aseach layout has any number of turrent spots, some more, some less, determining difficulty, higher difficulty layouts give you more money to upgrade your turrets and personal weapons. Personal weapons are pistol, shotgun, rifle and dynomite. Turrets include gatling gun, flamethrower and cannon. Each upgradeable with the cash earned in-game.

The game proceeds as follows: leave the station, build turrets and shoot monsters, get to the station, buy upgrades, on to the next station.

The major problem with this game is a lack of co-op and a lack of level variance, it's always the same level, same track. But all in all a good FREE game and worth a look at if you can get it to run http://www.desura.com/games/bullet-train1

This was a student project done at Full Sail University with a 2 month design and 3 month development time frame to make the game.

Zombie Driver

My Rating: 9/10
Desura Community: 8.1/10

Are you a fan of games like Twisted Metal and Vigilante 8? Hell yes? Well then you'll probably enjoy Zombie Driver (you'll probably enjoy it even if you don't like those games)

The game has 3 modes, Story Mode, Blood Race, and Slaughter.

Gameplay is very simple, you drive, you shoot your weapons and you kill zombies.

Story mode is basic but fun, you are a civilian who has survived the zombie apocalypse and end up working for the military, essentially doing missions they can't get the green light for. Most of the time spent in story is rescuing civilians and mowing down zombies. Each mission has a main objective that you have to complete, and a side objective that you can complete for bonuses (money, upgrades, cars, etc.) You can unlock upgrades, which you then use your cash to purchase for your car.

In Blood Race you are pitted against time and other drivers. The streets are crawling with zombies and you are racing against other drivers and time to get to the next checkpoint (which adds time to the countdown). You get bonus money for destroying other cars, and zombies on the way.

Slaughter is essentially survival mode, you down increasingly difficult waves until you die, with each wave getting more difficult, the pickups also get better.

The cars range from practical to whacky, including taxis, sports cars, an ambulence and much more. Here's a screen shot of a taxi flaming some zombies

The toll on the wallet? $9.99 There is one DLC available, Summer of Slaughter but for $1.99 all it adds is a single Paradise Island type slaughter map. Whether that's worth it or not is up to you. I think 9.99 is a great price for the game...but the DLC could be cheaper, a fifth of the price for a single map is a bit much.

Serious Sam: Kamikaze Attack

My Rating: 8/10
Desura Community: 8.2/10

In Serious Sam Kamikaze Attack you are a headless kamikaze pitted against Serious Sam himself!

The gameplay mechanics are very simple, you can jump, and you can kick and scream (put like that it sounds more like Serious Sam: Hissy Fit). You have a rage meter, when you kick, the meter fills up and when you're not kicking it slowly empties. The reason for kicking? There are various obstacles in your path: rockets, bombs, cactuses (or logs in the jungle levels), grenades and even frogs. Aside from the frogs, anything you don't kick or jump over will kill you and take away one of your lives.

This game plays very much like an arcade game, there are 40 levels, but each level is mostly just a slightly longer, slightly harder version of the last level. Each level you have a secondary goal, punt X frogs, Kick X bombs or rockets, destroy X cacti or logs. Every 5 levels it's a little bit different, you have to kick explosives back at Sam so many times, then you get to blow him up to finish the level.

Each obsticle you kick you get points for, there is a points multiplier which increases the amount of points you get, the multiplier gets reduced back down to 1x if you die. There are various pickups in the game, a multiplier increaser, extra life, rage cooldown, and a turtle to slow things down a bit (because it can get pretty fast paced and hectic in later levels.

The bonuses unlocked through gameplay are slim but there are some in the game. Some levels when you beat them you unlock either an extra Kamikaze (life), faster rage cooldown, more rage before you explode, etc. You can also put heads on your "headless" kamikaze, giving you bonuses but I don't really see the point considering he *is* a HEADLESS kamikaze afterall.

I personally enjoyed this game during times when I was depressed, bored out of my mind not knowing what to do, or just wanted something to relax and not have to think about in any way shape or form. It's only 2 bucks and available on Desura.com

Half-Life: Opposing Force

My Rating: 9/10
Gamespot User Rating: 8.8/10

So everyone knows of Half-Life 1 and 2, but not everyone knows of the two offshoots of the first, Blue Shift (which was originally a mod) and Opposing Force.

There is a large group of people who have played Opposing Force and hail it as the best Half-Life game made thus far. It really recreates the whole "all on your own" feeling that Half-Life 1 gave you, without being too much of the same slog.

You start off as heading into Black Mesa as one of the military specialists assigned to eliminate Gordon Freeman. You fight against aliens, and the special ops (who I originally thought must have been ninjas), later on you have to get by tanks and other large, pain in the ass enemies.

The basic arsenal is pretty much the same as Half-Life 1 but this game has some cool and unique special weapons, some of which I haven't seen any other game try and reproduce, but are awesome without question.

The level designs are great, and it's a little quicker to get right into the action than the first Half-Life (no wandering around corridors, picking up your suit (which for some reason seems to engage an MP3 player), wandering around corridors, waiting for scientists to open doors, pushing a cart into a machine, etc. etc. For me the first Half-Life was great, the beginning was just so bloody tedious and this one cuts that out.

This game got named "Game of the Year" by the Academy of Interactive Arts and Sciences, and I would definately recommend checking it out. The 4.99 on Steam is well worth it.

The Binding of Isaac


My Rating: 8/10
Gamespot Community: 7.8/10
Just a warning: this game is messed up, in a way I can't really describe.
This game is essentially a cross of a roguelike and the dungeons from the original Legend of Zelda. Your initial weapon is your character's tears, which can be upgraded numerous ways via in game items. The way your weapon can be upgraded can be a little weird as well, there's your standard range and damage items, some normal, some strange, like mom's lipstick. And then there's the ones that change your weapon into blood, spectral tears or other various types of tears each with their own advantages. Spectral, for example can go over rocks and obstacles to hit enemies.
Each level is randomly generated and your character goes through rooms and fights enemies. Every level has a boss room and a treasure room, there are keys and bombs, secret rooms can be found using bombs on walls, in fact most of the basic stuff of the levels is the same as Legend of Zelda dungeons. Some levels have a shop where you can buy items (which the game chooses at random) or an arcade with a few choices of games you can play to earn coins, health and other goodies.
Bosses are also random, it seems that the game has a list for each part as I have not seen the same bosses in the basement levels as in the caves levels (and the caves always have harder bosses).
There is also a lot of content in the game, they boast over 100 unique items, some of which change the appearance of your character. Initially you start with just one character (Isaac) but you can unlock 4 others. They say there are over 20 bosses, 50+ enemy types, each with the ability to be "special" making them harder but also making them drop better loot. Apparently there are multiple endings and 4 full chapters spanning 8 levels.
I personally enjoy this game when I've got time to kill, I usually make it to the third or fourth level, but I always have fun, and am usually weirded out by something.

AaAaAA!!! - A Reckless Disregard for Gravity


My Rating: 8.5/10
Destructoid Reviewer: 8/10
AaAaAA!!! - A Reckless Disregard for Gravity is a simple stunt game by Dejobaan Games.
Essentially what you do is you jump off a building, you get close to objects in the air (buildings and railings) for points. You can give fans a thumbs up or flip off protestors for points. And you hit score plates for points. Some buildings you can also spray paint (again for points).
Very simple game with a lot of different levels varying from really easy to really hard, you use "teeth" (what I've been calling points) to unlock more levels.
Really there's not a lot to say about this game other than it's fun and it can be played casually or you can get really hardcore into it, which is a great appeal to all gamers.
If you've played 1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) then you will be very familiar with AaAaAA!!! - A Reckless Disregard for Gravity as 1... 2... 3... KICK IT! is essentially a music baased AaAaAA!!! (or if you've played AaAaAA!!! you'd probably like the other one).
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is the sequal and it is also good, new levels and some new environments including mountains!

Diety

My Rating: 9/10
Desura Community: 9.2/10

When I first read that Diety was a stealth action game my first thought was of the Thief series. When I played the game I was happy to find that it wasn't just a rip off and the game was quite different.


I guess you're some kind of demon or something, didn't really pay attention to that part. Light hurts you so you have to stay away from light areas, you can travel via torches to stay invisible to your enemies, going to a torch "converts it" and changes the color to a dark purple. Converting torches is also what heals you.

I love the fact that the game forces you into stealth. If you make a frontal attack it will actually damage your health, where if you make a rear attack it will heal you. The game also has a chain system for travelling, making a chain you can go from a torch to attacking an enemy then back to a torch again, hopefully remaining unseen.

The game is very short, only 4 levels long, but it's free on Desura and it was four levels of great enjoyment for me.

get it here: Desura.com